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3 Business Advice from Google CEO

(3 Business Advice from Google CEO) Google is one example of a successful company thanks to constant innovation. Starting from a search engine, the company founded by Larry Page and Sergey Brin has now created a variety of applications and services as well as Internet rule.



There are some unique customs that Google developed to foster a culture of innovation and creativity within the company. One is the weekly meetings. Any Google employees from around the world freely provide questions to Google executives, either directly or via email.

The employees can also give criticism or express their ideas to the leaders of the company.

In an interview conducted by Wired.com, Google CEO, Larry Page, the company delivered some successful tips in business. Here are some very interesting advice.

1. Do the things that are "crazy"

Many big companies become complacent and forget to innovate. This was avoided by Google to foster a culture of innovation within the company. Every employee in the company is required to "Think Big", thinking and doing things that are not normal.

Since childhood, Page dreamed of becoming an inventor. He not only wanted to create a great product, but also wants to change the world. The dream was still alive until now and he embodied with Google.

For Page, the satisfaction is when he and his team can develop innovative 10 times what they had developed previously. So, do not be surprised if the innovation at the core of Google's business. See for Gmail, an email service that offers storage capacity 100 times greater than the capacity provided by other email services.

Google has also created a variety of languages ​​and translation services spawned Google Maps and Google Drive, data storage service based cloud computing technology. In addition, there are YouTube, Android, and Chrome is attractive and has been used by many people.

Google even rumored to build a project and a special lab called Google X. Various facilities in the Google X lab designed to support a variety of Google research to create future technology, such as a car that can run itself and glasses-based Augmented Reality technology.

"If you do not do crazy things, you do things wrong," said Page. As CEO, he is always pushing his team to innovate.

2. Innovation must be followed by commercialization

Successful innovation must be followed by commercialization. Page exemplifies Xerox PARC, a subsidiary of Xerox Corp., which was founded in 1970. Xerox PARC is famous for many innovations in the field of technology and hardware. Some innovation plays an important role in modern computing world, among them, ethernet, a graphical user interface (GUI), and laser printing technologies.

"However, they do not focus on commercialization," said Larry. That's what makes Xerox PARC failed.

Larry give another example, the Tesla. Tesla is one of the companies that he adored, who developed an innovative car. However, the company founded by Nikola Tesla was spending 99 percent of its power to develop products that people liked. That's what causes Tesla eventually fall.

Xerox PARC and Tesla failed because it only focused on innovation. Every company needs two things to be successful, the innovation and commercialization.

3. Do not focus on the competition

Google is different from other technology companies. We focus on developing products and services, instead of focusing on the competition.

"What is interesting from the work if the best thing we can do is beat the other companies doing the same thing to us? That's what makes a lot of companies fall slowly. They tend to do the same thing with their ever done and made some minor changes, "said Page.

According to Page, it is natural that many people want to do things that they believe are not going to fail. However, to be successful, technology companies need to make a big change.

When released Gmail, for example, Google is still a mere search engine companies. Creating a web-based email service is a major leap forward for Google, let alone dare Gmail provides email storage capacity is very large when compared to similar service providers at the time.

At the time of developing Gmail, there are already several other companies that have a search engine. Gmail will not be there if I just focus to compete with those companies. Google chose to focus on developing products and services.
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404 (Not found) Tentang galat Not Found

404 (Not found)
Tentang galat Not Found

Google menemukan konten dengan mengikuti tautan dari satu laman ke laman lainnya. Pada umumnya, galat status Not Found (biasanya kode status HTTP 404) dimunculkan saat Googlebot mencoba mengunjungi laman yang tidak ada—baik karena Anda telah menghapusnya atau pun mengubah namanya tanpa mengalihkan URL lama ke laman baru, atau karena salah ketik dalam tautan.
Mengatasi galat Not Found

Pada umumnya, galat 404 tidak berdampak terhadap peringkat situs Anda di Google dan Anda dapat mengabaikannya dengan aman. Biasanya, galat tersebut disebabkan oleh salah ketik, salah konfigurasi (misalnya, untuk tautan yang dibuat oleh sistem pengelolaan konten secara otomatis), atau peningkatan upaya Google dalam mengenali dan merayapi tautan dalam konten tersemat, misalnya JavaScript.

Untuk melihat asal datangnya tautan yang tidak valid, klik URL. Dalam dialog galat, klik tab Ditautkan dari laman ini. Jika tautan berasal dari situs Anda sendiri, perbaiki atau hapus tautan tersebut. Jika tautan berasal dari situs eksternal, Anda dapat menggunakan data ini untuk membantu meningkatkan pengalaman pengguna situs Anda. Misalnya, kesalahan ejaan URL yang sah (www.example.com/awsome alih-alih www.example.com/awesome) mungkin saja terjadi saat seseorang bermaksud menautkan kepada Anda dan kemudian melakukan kesalahan dalam pengetikan. Alih-alih memunculkan 404, Anda dapat mengalihkan 301 URL salah eja tersebut ke URL yang benar dan menangkap lalu lintas yang diinginkan dari tautan itu. Anda juga dapat memastikan bahwa, saat pengguna berhenti di laman 404 di situs Anda, Anda membantu mereka menemukan apa yang dicari, bukan hanya menampilkan “404 Not found". Namun, upaya ini hanya berguna jika tautan yang salah menghasilkan lalu lintas yang signifikan.

Anda juga dapat menghubungi master web situs dengan tautan yang salah, dan meminta agar tautan diperbarui atau dihapus.

404 merupakan bagian web yang sangat normal (dan sering kali memang lebih baik begitu). Anda kemungkinan besar tidak dapat mengontrol setiap tautan ke situs Anda, atau mengatasi setiap galat 404 yang dicantumkan di Alat WebMaster. Alih-alih, periksa masalah yang berada di peringkat atas, perbaiki masalah tersebut jika mungkin, lalu lanjutkan.
Kapan memunculkan kode status 404

Saat menghapus laman dari situs Anda, pikirkan tentang apakah konten tersebut dipindahkan ke tempat lain, atau apakah Anda tidak lagi berencana memiliki jenis konten tersebut di situs. Jika Anda memindahkan konten tersebut ke URL yang baru, Anda harus mengalihkan 301 URL lama ke URL yang baru—dengan begitu, saat pengguna mengunjungi URL lama untuk mencari konten tersebut, mereka akan dialihkan secara otomatis ke sesuatu yang relevan dengan apa yang mereka cari. Jika Anda membuang konten tersebut sepenuhnya dan tidak memiliki apa pun di situs Anda yang akan memenuhi apa yang diperlukan pengguna, maka URL lama harus memunculkan 404 atau 410. Saat ini Google menangani 410 (Gone) sama dengan 404 (Not found).

Anda dapat meningkatkan pengalaman pengguna dengan mengonfigurasi situs untuk menampilkan laman 404 ubahsuaian saat memunculkan kode tanggapan 404. Misalnya, Anda dapat membuat laman yang berisi daftar laman Anda yang paling populer, atau tautan ke laman beranda Anda, atau tautan umpan balik. Anda juga dapat menggunakan Alat Masterweb Gawit 404 ubahsuaian untuk menambahkan kotak telusur dan opsi penelusuran situs lainnya ke situs Anda. Tetapi, perlu diingat bahwa membuat laman yang menampilkan pesan 404 tidaklah cukup. Anda juga harus memunculkan kode tanggapan HTTP 404 atau 410 yang benar.
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Operation Developer Love

Zhen Fang     Platform Updates
28 Februari pukul 6:52
Published by Zhen Fang

Since last Wednesday's update, we launched Facebook SDK 3.2 for iOS, held our first Developers Live, announced March Developer Events, and Join the Facebook Games Team at GDC SF on March 26.
March 2013 Breaking Changes
The following changes can be enabled/disabled using the "March 2013 Breaking Changes" migration until March 6th when they will go into effect permanently for everyone:
No more accessing mailbox FQL tables without a user session
It will not longer be possible to access the message, thread, or mailbox_folder FQL tables without a user session.
Removing apps from /me/accounts/ and page_admin FQL table
We will no longer show apps under /me/accounts/ in the Graph API or in the page_admin FQL table. You can access the list of apps a user is a developer on by hitting /me/applications/developer/ or using the app_role FQL table.
Removing redirect to docs when hitting graph.facebook.com
We will no longer return a redirect to the Graph API docs when hitting the URL http(s)://graph.facebook.com with no path.
For more information, check out the Developer Roadmap.
Weekly stats
The following stats are for activity between 02/20/2013-02/27/2013:
Bugs activity
  • 215 bugs were created this week
  • 60 bugs were assigned this week
  • 242 bugs were resolved this week
  • 49 bugs were fixed this week
  • 193 bug were were duplicate, invalid, or by design
Bugs fixed
  • 395 questions asked
  • 69 questions with a score of 0 or greater
  • 25 answered, 36% answered rate
  • 47 replied, 68% reply rate

 

27 Februari pukul 2:30
Published by Bear Douglas
We're out and about again this month at South by Southwest, Tel Aviv Gaming Day, Social Developers London, and the Game Developers Conference in San Francisco. If you're heading to any of these events, come say hello!
  • SXSW: Austin, March 10. Join Director of Developer Products Doug Purdy and members of the Facebook team for an hour of brainstorming, idea-building, and networking at the Apps and Games on Facebook meetup. We'll talk about how your app can use Facebook to grow and engage your user base, including information on our latest products like mobile app install ads.
  • Game On: Tel Aviv: Tel Aviv, March 12. There will be sessions for both developers and marketers at Facebook Game On: Tel Aviv. Engineers from our partnerships team, who have helped dozens of top games succeed on Facebook, will talk about social gaming best practices. There will also be sessions on how to promote your game.
  • Social Developers London: London, March 13. We'll be attending the next meeting of Social Developers London to talk about the updates to our native mobile SDKs and the latest Facebook features you can use to make your app successful on mobile.
  • GDC San Francisco: San Francisco, March 26. We're hosting an all-day event at GDC. Members of the Facebook Games team will present ecosystem trends, discuss new products, and how game developers can be successful. You'll learn how to grow your games on Facebook and across platforms, build core and mid-core games, optimize revenue, and hear from other developers who build with Facebook Platform.

 

26 Februari pukul 4:00
Published by Jason Clark
Download the 3.2 SDK now.
We’re happy to announce an update to the Facebook SDK for iOS that makes it easier and faster to develop Facebook integrated iOS apps. We’ve also revamped the iOS Dev Center so you can quickly access the tools and resources you need to build great social apps.
The 3.2 release addresses some of the most requested improvements and adds support for better analytics making it easier to build, distribute and promote your app. These features include:
Better Mobile Analytics
Access to meaningful analytics data can go a long way towards understanding how people use your apps. We’ve added support for measuring additional usage metrics and optimizing ads to help improve your app’s quality and monetization potential.
  • App Usage Metrics: We’ve enabled additional metrics such as iOS 6 native share sheet and built-in native UI controls usage that can now be logged through our SDK. We've also added support for showing these metrics on App Insights to help you understand how people are interacting with your app.
  • Ads Optimization: Similar to our current conversion measurement product for websites, we are currently working on a solution for native iOS apps. Integrating with our SDK will let you log conversion events from your apps. Conversion measurement helps businesses measure and optimize the return on investment of their Facebook Ads by reporting on the actions people take after viewing those ads.
  • Purchase Events (Beta): We're previewing support for logging in-app purchase events with select partners.
Enhanced Error Handling
We've enabled SDK support and documentation for all classes of error responses, which will significantly improve your SDK integration experience. The SDK will now automatically categorize errors by common application handling behavior and provide helpers to simplify some common error response cases. In addition, the SDK will automatically handle a larger number of error cases including various iOS 6 cases such as password changes and expired tokens.
Improved Web Dialog Support
This release adds support for integrating web dialogs, Feed Dialog and Requests Dialog, without invoking deprecated headers making it cleaner and easier to add dialogs into your app.
API Improvements
We’re adding a new FBAccessTokenData type, which encapsulates token data information such as token string, permissions, expiration date, etc. to make it easier to open a session from token data explicitly. This allows you to better handle app and deep linking as well.
This update also includes bug fixes that improve stability and is backwards compatible. Please share your feedback with us on Facebook's StackOverflow page with the tag: facebook-ios-sdk. Start developing today to take advantage of these powerful new tools and resources.
Download the 3.2 SDK now.

 

Sean Ryan
26 Februari pukul 1:00
Published by Sean Ryan
March Madness is just around the corner, which means it's time for Facebook Developer Day at the Game Developer Conference in San Francisco. GDC attendees are invited to join the Facebook Games team at our all-day event happening Tuesday, March 26.
The Facebook Games team will present ecosystem trends, discuss new products, and how game developers can be successful. Developers will learn to grow their games on Facebook and across platforms, build core and mid-core games, optimize revenue, and hear from other developers who build with Facebook Platform.
Register now for a GDC San Francisco "All-Access" or "Summit & Tutorials" pass to attend Facebook Developer Day on March 26. Check out the schedule below or the GDC website for more info about our sessions.
10:00 am  Facebook Games Ecosystem Overview
10:15 am  Facebook Games Product Update
10:45 am  Growing Your Game with Facebook
12:15 pm  Lunch
12:45 pm  Building Core and Mid-Core Games on Facebook
01:45 pm  Mastering Facebook Channels on Mobile
02:45 pm  Break
03:00 pm  Monetizing Your Game on Facebook
04:00 pm  Panel: Facebook Game Developers
05:00 pm  Q&A with Facebook Games Team
06:00 pm  Close

We're looking forward to seeing you there!
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